We now enter the 2nd part of the campaign, the take-over phase. This is relatively simple. Players challenge players for territories other gangs currently occupy.
As with the first half of the campaign each gang will need to complete a single game every cycle. The only difference to this cycle is that there will be the flexibility that you can play an additional two games across the four cycles. This means each player could play 4-6 games before the finale which date will be confirmed at a later date.
The finale will be a final big table scenario where each gang will compete in the final scenario. It is a purely narrative game to end the campaign with but is planned to be incredibly fun!
The clamour of conflict is upon the Lazar Sector once more. It is only a matter of time before my enforcers arrive to cut through the many factions at play here and restore order.
I give your four cycles in which to sort out your differences and return to more consistent output for our hive or face the consequences delivered by Enforcer bolter rounds.
Cycle
Dates
1
September 6th, 13th, 20th and 27th.
2
October 4th, 11th, 18th and 25th.
3
November 1st, 8th, 15th and 22nd.
4
November 29th, December 6th, 13th and 20th.
End Game
Date tbc
Games Played: Cycle 1 Bad Batch Vs Sump City Cat Herders Unheard Vs Shade Serpants